Technology/TPACK Lesson
Application
Describe an instructional activity (e.g. part of a lesson plan) where you can incorporate this technology. Consider an activity that can be conducted in 5-10 minutes.
First, provide some details regarding:
Describe an instructional activity (e.g. part of a lesson plan) where you can incorporate this technology. Consider an activity that can be conducted in 5-10 minutes.
First, provide some details regarding:
- Learners: The learners will be for 1st grade English.
- Learning outcomes: At the end of this activity students will gain a better understanding of the meaning of nouns. They will be able to identify nouns by either person, place, or a thing.
- Assessment: Students will be informally assessed by their identification of nouns on the game. We will play the game together as a class but each student will be asked to identify the noun in the sentence. This will help me check for understanding of each child's knowledge over Nouns.
Second, break down your activity into a timeline of planned events and procedures. Here you should describe what students and the teacher will be doing chronologically during the activity. Below is one of the good examples from previous reflections:
- As the teacher I will introduce nouns by having the students watch a short video on YouTube called the "Noun Song". https://youtu.be/8p5UhEKmA7g
- The students will watch the 3 minute video. Once the video is over we will discuss what nouns are.
- I will have the students share an example of a noun.
- After each student has given an example of a noun. I will pull up a noun game on http://www.abcya.com/nouns_and_verbs.htm to play as a class.
- Each student will be called on to identify the Noun in the sentence of our game.
Reflection
Considering your learning activity described above, write two paragraphs or three for each section below addressing the questions. It may be helpful to keep in mind the followings when reflecting:
1. Technology was a big support for my lesson and teaching strategies used. It helped keep all of my students engaged by giving them examples of what a noun was. The video used at the beginning of the lesson helped introduce students to what nouns are as well as give them a better description of them. This method allowed the students to visually see the examples as well as hear them. Then at the end incorporating incorporating the game to assess the students on what they had learned from the video helped students kinesthetically be involved in their learning. It let them practice what they learned in a fun way.
2. The use of the Smart board in this lesson helped students be more engaged with the lesson. Students were able to come up to the Smart board to help them as well as their peers practice finding noun. If I was to teach this lesson again, I would try to go more in depth about nouns and how they are not only found in the beginning of the sentence. I think this caused some confusion in my students when they played the game and had to choose other nouns found in the sentence. I liked having the students come up to the front of the classroom it allows the students to practice feeling comfortable around others. In addition, it helps provide a safe environment classroom where they will know it’s okay for them to make mistakes and ask for help from their peers. Overall I believe the use of technology help incorporate and engage students more to be motivated to understand the material better